BY
Sarah Max
Companies of all sizes could learn a great deal from David Robertson's account of Lego. In his new book "
Brick by Brick" (Crown Business), the University of Pennsylvania Wharton School professor tells the story of this
family-owned business
that began making wooden toys in the 1930s, experimented with plastic
bricks in the 1940s and in 1958 patented its clutch power -- that
satisfying click of bricks coming together. The company went on to
become one of the most popular toys of all time. "There are now some
eighty Lego bricks for every man, woman, and child on the planet,"
Robertson writes.
Lego enjoyed steep and steady
growth
for decades, with sales doubling every five years from the late 1970s
through the early 1990s. Then, as happens with many mature companies,
things started to slow. In the late 1990s, with kids' attention
increasingly turning to the television and computer -- and its
patents long expired -- Lego began taking drastic measures to stay relevant. The company gave itself the license to innovate -- and that's when
things really went south. Adhering to widely-adopted "truths" of
innovation (i.e. hire diverse and creative people, be customer driven),
Lego opened theme parks, hired Italian designers to dream up new lines
and delved into electronics, video games and television.
Between 1994 and 1998 the company tripled the number of new toys
produced -- averaging five major new product themes per year during that
time. Rather than spark growth, the initiatives nearly killed Lego. In 2003
the company saw its biggest loss in history and was on the verge of
bankruptcy, with the majority of its products unprofitable. Yet, Lego managed to save itself and go on to achieve incredible
results. Between 2007 and 2011, when many companies were languishing,
its pretax profits quadrupled. In 2012 it saw a 27% increase in sales
and 36% increase in profit. To achieve these results, the company downsized its workforce and
corporate headquarters and trimmed roughly a third of its product line
-- but the real results came when Lego changed its philosophy on
innovation. "We often talk about innovation with a capital 'I' but
companies can achieve great things with little innovations," says
Robertson.
Lego's new thinking can be summed up by the following:
Innovation doesn't just happen at the product level.
Too
often companies focus all of their innovation efforts on their
products. As was the case with Lego, this can result in looking too far
afield. When Lego reversed all the damage it did in the late 1990s and
early 2000s, it was by looking for areas of improvement across the
entire company. "Most people talk about innovation on the product side,"
says Robertson. "If you accept that innovation isn't just in product
development -- it can be in sales, finance, marketing -- now you have
lots of different opportunities."
Innovation needn't be on a massive scale.
In Lego's
failed attempt to spark new growth it went after what Robertson calls
innovation with a capital "I," such as opening theme parks, a costly
business it didn't know anything about, or straying too far from what
made it popular in the first place. "Lego listened to the research that
most kids don't like construction toys and tried to make a big piece
with no parts," says Robertson. "They had to pay a lot of money for new
molds, ended up confusing people about the brand, and in the end it
wasn't profitable."
Yet, innovation needn't be of massive proportions (i.e. Apple delving
into the cellphone business.) Most companies, says Robertson, can
expect one major breakthrough every five years; Lego was batting for
five a year prior to its near collapse. "The key isn't just innovation
but profitable, sustained innovation," he says. "I like the fact that in
the end the Lego is the story about little innovations."
Innovation thrives within boundaries.
Perhaps Lego's
greatest fault was giving its designers license to create new products
with very few parameters. As a result, between 1997 and 2004, the number
of elements in the company's inventory more than doubled from 6,000 to
14,000 -- and consequently so did costs since, among other reasons, new
elements require costly molds. Beginning in 2004, however, Lego began giving its designers cost
parameters; they could design anything they wanted as long as it fell
within those limitations. Forced to work within those boundaries
designers actually got more creative, not less, says Robertson. Managing
innovation is about "giving teams the space to be creative but on the
other [hand] there is direction, focus, targets and deadlines," he says.
In that respect, one could argue that Lego sets are an ideal analogy
for the beauty of confined creativity. As anyone who has ever played
with the ubiquitous bricks can attest, the best ideas sometimes come
from thinking inside the box.
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